AlienInLondon
08-25-2002, 07:31 AM
Adventure-type game using number quizzes.
1. Use the Moonscape template.
2. Place loads of little sprites everywhere, but with a stop in the 1st frame that hides them and a rollover action further on in the sprite that is activated by telltargetting the sprite to go to the frame after the stop.
3. Let the player find the first sprite, or give the first clue. The clue must revolve around numbers and must direct the player to a specific co-ordinate, which can be found using the x/y display. The second sprite is then activated using tell-target. Give another clue, activate the second sprite, etc.
4. So only the next sprite that needs to be found, is 'activated' or will react to a rollover at any time.
5. The sprites found, could reveal pieces of a picture or something (maybe a nekkid Alien woman).
Could be interesting - any takers??
1. Use the Moonscape template.
2. Place loads of little sprites everywhere, but with a stop in the 1st frame that hides them and a rollover action further on in the sprite that is activated by telltargetting the sprite to go to the frame after the stop.
3. Let the player find the first sprite, or give the first clue. The clue must revolve around numbers and must direct the player to a specific co-ordinate, which can be found using the x/y display. The second sprite is then activated using tell-target. Give another clue, activate the second sprite, etc.
4. So only the next sprite that needs to be found, is 'activated' or will react to a rollover at any time.
5. The sprites found, could reveal pieces of a picture or something (maybe a nekkid Alien woman).
Could be interesting - any takers??